AI Insights · Timothy · July 2022
Top 5 Slime Games in Italy Q2 2022
Explore the performance of the top 5 slime games in Italy during Q2 2022, including trends in downloads, revenue, and active users.
In the second quarter of 2022, the top 5 slime games in Italy showcased diverse performance trends across weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive view of these metrics.
Goo: Slime simulator, ASMR by Exomind LTD saw weekly revenue fluctuate, peaking at $121 in early May and ending the quarter at around $110. Weekly downloads experienced a significant drop from 3.7K at the beginning of April to just 286 by the end of June. Active users followed a similar downward trend, starting from 4.4K and reaching 649 by the end of the quarter.
Super Slime Simulator from Dramaton LTD maintained relatively stable weekly revenue, peaking at $63 in early June. Weekly downloads began at around 10.4K in late March and gradually declined to 3.5K by the end of June. Active users mirrored this trend, starting at 50.9K and ending at approximately 26.9K.
Fluid Simulation by Pavel Dobryakov had a modest weekly revenue, peaking at $44 at the end of March and fluctuating throughout the quarter. Downloads remained relatively stable, starting at 157 and ending at 128. Active users started at 455 and decreased to 277 by the end of June.
World of Slime Simulator Games by Solid Apps INC showed minimal revenue, with a notable peak of $50 in late May. Weekly downloads were consistently low, beginning at 116 and dropping to 19 by the end of June. Active users started at 226 and ended at 107.
Virtual Slime from Cider Software LLC had low revenue, peaking at $15 in mid-May. Downloads fluctuated, starting at 91 in late March and ending at 92 in late June. Active users started at 236 and saw a peak of 300 in mid-May, ending the quarter at 192.
For more detailed insights, visit Sensor Tower.